Viewing from a top-down perspective, the player flies a fighter jet over a river in a raid behind enemy lines. The player scores points for shooting enemy tankers, helicopters, fuel depots, jets and bridges. A bridge acts as checkpoint and replenishes the fuel.

The player's jet refuels when it touches a fuel depot. A tiny bridge marks the end of a level. The player's jet crashes if it collides with the riverbank or an enemy craft. If the player's jet runs out of fuel, it crashes. Unlike other scrolling shooters, there is no enemy fire in SpitFire (enemy fire perhaps to be added in future editions). Also, the player's jet cannot maneuver up and down the screen, only left and right. It can, however, accelerate and decelerate.

Press CTRL to fire and SPACE to Pause the game.

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